Rom Maps & Rom Kits

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Re: Rom Maps & Rom Kits

Postby dmitri » Thu Dec 04, 2014 7:03 pm

krickgpe wrote:I try but I always get sysex timeout error...

Then you have to sort out first why you get SysEx error. Otherwise, MegaDrum will never know what you configured in MDM.
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Re: Rom Maps & Rom Kits

Postby krickgpe » Thu Dec 04, 2014 10:24 pm

dmitri wrote:
krickgpe wrote:I try but I always get sysex timeout error...

Then you have to sort out first why you get SysEx error. Otherwise, MegaDrum will never know what you configured in MDM.

Ok, I'll try to find what is wrong...thanks
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Re: Rom Maps & Rom Kits

Postby krickgpe » Sat Dec 06, 2014 2:48 pm

dmitri wrote:All labels are blue, this means MDM config and MegaDrum config are out of sync. Did you actually send these settings from MDM to MegaDrum?

What color should they be ? Thanks
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Re: Rom Maps & Rom Kits

Postby airflamesred » Sat Dec 06, 2014 3:57 pm

Black - do a send all or get all.

koby drums - Triggera krigg/Bix - megadrum - Kontakt........... Samples from all and sundry.
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Re: Rom Maps & Rom Kits

Postby krickgpe » Sun Dec 07, 2014 12:02 pm

I verified my Tom 1 is in the right input of my MD 56i
Image
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Re: Rom Maps & Rom Kits

Postby dmitri » Sun Dec 07, 2014 12:44 pm

For the default MegaDrum map, yes. Note that Tom 1 in this map is on inputs 10 and 11 but according to your last screenshot you're configuring inputs 6 and 7.
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Re: Rom Maps & Rom Kits

Postby krickgpe » Sun Dec 07, 2014 5:16 pm

dmitri wrote:For the default MegaDrum map, yes. Note that Tom 1 in this map is on inputs 10 and 11 but according to your last screenshot you're configuring inputs 6 and 7.

ok thanks, but physicaly where it must be plug on the MD? for the rest, if I understand when I load in MDM this ROMKIT_Advanced_56.mds Tom1 must be automatically on input 10 & 11 but it isn't...and now I get some labels black and some red.
Image
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Re: Rom Maps & Rom Kits

Postby dmitri » Sun Dec 07, 2014 7:39 pm

You must understand this about jacks at the back of the module:
Input 1 goes to jack 2 tip (Kick in default drum map as shown in viewtopic.php?f=3&t=1393)
Input 2 goes to jack 3 tip (HiHat bow)
Input 3 goes to jack 3 ring (HiHat edge)
Input 4 goes to jack 4 tip (Snare head)
Input 5 goes to jack 4 ring (Snare rim)
Input 6 goes to jack 5 tip (Ride bow)
Input 7 goes to jack 5 ring (Ride edge)
and so on

There is no physical restriction in MegaDrum which jacks you connect your pads/cymbals. In MegaDrum you can configure any input for any pads/cymbals.
You connect your pads according to a Drum map.
If Tom1 in your drum map is on inputs 6 and 7 then you must connect it to jack 5.
Or you can keep it in the default jack 7 but then you must configure inputs 10 and 11 for Tom1 sound.
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Re: Rom Maps & Rom Kits

Postby krickgpe » Sun Dec 07, 2014 8:07 pm

dmitri wrote:You must understand this about jacks at the back of the module:
Input 1 goes to jack 2 tip (Kick in default drum map as shown in viewtopic.php?f=3&t=1393)
Input 2 goes to jack 3 tip (HiHat bow)
Input 3 goes to jack 3 ring (HiHat edge)
Input 4 goes to jack 4 tip (Snare head)
Input 5 goes to jack 4 ring (Snare rim)
Input 6 goes to jack 5 tip (Ride bow)
Input 7 goes to jack 5 ring (Ride edge)
and so on

There is no physical restriction in MegaDrum which jacks you connect your pads/cymbals. In MegaDrum you can configure any input for any pads/cymbals.
You connect your pads according to a Drum map.
If Tom1 in your drum map is on inputs 6 and 7 then you must connect it to jack 5.
Or you can keep it in the default jack 7 but then you must configure inputs 10 and 11 for Tom1 sound.

thank you for these explanations...
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